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2025-12-08

The activities in this training guide will help you become familiar with the basics of working in a Presentation (Claro) project as well as working in dominKnow | ONE in general.

The activities in this guide are based on our dominKnow | ONE 7.4.6.X. release.

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2021-02-25

In this microlearning course the learner must complete the learning within each short lesson in order to provide a structured path for the learner through the scaffolded lessons. And after completing the lesson, their understanding is assessed by a set of test questions. Built in Flow, the microlearning course can be taken on any device or screen – whatever best suits the learner’s needs.

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2021-02-25

This crossword puzzle uses dominKnow | ONE’s built-in text entry feature for each letter as you solve the clues.

Select a numbered square for the clue, then type in the letters of your answer. Use the Submit button to see how well you did.

And unlike a crossword in a newspaper, this version of the puzzle includes a hint button so you don’t get stuck!

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2021-02-25

Test your music trivia knowledge with this game that borrows visual inspiration from the most funky of music eras and structural inspiration from a well-known TV game show.

Select a value under a category and answer the question before the timer runs out to earn the points.

This example is also set up to send xAPI statements to an LRS if you have one (you can easily set up your own LRS endpoints in dominKnow | ONE).

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2021-02-25

This is an Accessibility Sample of the original Workplace Safety Slips and Trips course. It has been edited to meet the WCAG requirements.

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2018-12-13

This interactive game, inspired by MadLibs, uses Text Input form controls to capture your typing and save it as a variable. Then, the text element displays the associated variable for each type-in field within the story text.

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2021-02-25

This no navigation Claro experience combines actions, markers, and buttons to create an interactive house. The user can navigate the house using buttons, and click on markers to find out the price of each object. The user starts outside, and can decide where they want to go once they enter the house.

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