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As you create a Project, you’re adding in all kinds of information like the Project’s name, the names of Pages it contains, or what the passing score is for a test.
A lot of that information is available as a System Variable that you can display in a text element.
This example shows how to set a text element to display the System Variable for the name of the Project.
These same steps apply to any of the other available System Variables.
Steps to use the Show Variables setting to display either the default {x} variable placeholder or the full variable string in a text element.
Steps to edit text in a Text Element.
The changes you make are saved once you leave the Text Element.
Steps to set an element to increase a Custom Variable by 1 when the learner clicks on the element.
In dominKnow | ONE, you create a Custom Variable as part of setting up the first action that will set its value. (You don't need to create the varibale first then create the action to set its value.)
In this example the action is set to fire only once so if the learner clicks on the element more than once, the variable's value isn't increased after the first time click.
After this first actio...
Steps to assign the value of a Text Input box to a variable so it can be saved and used later in a course or other project.
In this example, we've previously added the Text Input box to the page.
dominKnow | ONE doesn't automatically create a variable and assign it to the Text Input box because we can't predict what your design intention is. You might wish to use a variable already created on another page in the same project, for example, or you may not even wish to save the typed-in text a...
Editing text in a text element is almost exactly the same in Flow and Claro.
In both modes you double-click on the text element to be able to enter. When you're finished your edits you select either another element or a blank area of the page to leave the text element. At that point the changes you made will be saved.
In this example we change the default text in two elements previously added to the Flow page by adding a Section.
Steps to set a Page to evaluate a Custom Variable and when it equals the required value to trigger an Enable Next Player Control action.
In this use case, we have three buttons on a page and we want to know that all three have been selected before we allow the learner to leave the page. Before this lesson we set up actions so that as the leaner clicks each button a custom variable is increased by 1. Once all three buttons have been clicked the variable's value will be 3.
This lesson outline...
Steps to add a Special Character such as a symbol to a Text Element.
Steps to add a new Text Element to a Page in Claro and Flow.
Steps to add an Icon to a text element.
The Icon collection is font-based, so it will take on all the text styling settings that you apply.
As you create a Project, you’re adding in all kinds of information like the Project’s name, the names of Pages it contains, or what the passing score is for a test.
A lot of that information is available as a System Variable that you can display in a text element.
This example shows how to set a text element to display the System Variable for the name of the Project.
These same steps apply to any of the other available System Variables.
Steps to use the Show Variables setting to display either the default {x} variable placeholder or the full variable string in a text element.
Steps to edit text in a Text Element.
The changes you make are saved once you leave the Text Element.
Steps to set an element to increase a Custom Variable by 1 when the learner clicks on the element.
In dominKnow | ONE, you create a Custom Variable as part of setting up the first action that will set its value. (You don't need to create the varibale first then create the action to set its value.)
In this example the action is set to fire only once so if the learner clicks on the element more than once, the variable's value isn't increased after the first time click.
After this first actio...
Steps to assign the value of a Text Input box to a variable so it can be saved and used later in a course or other project.
In this example, we've previously added the Text Input box to the page.
dominKnow | ONE doesn't automatically create a variable and assign it to the Text Input box because we can't predict what your design intention is. You might wish to use a variable already created on another page in the same project, for example, or you may not even wish to save the typed-in text a...
Editing text in a text element is almost exactly the same in Flow and Claro.
In both modes you double-click on the text element to be able to enter. When you're finished your edits you select either another element or a blank area of the page to leave the text element. At that point the changes you made will be saved.
In this example we change the default text in two elements previously added to the Flow page by adding a Section.
Steps to set a Page to evaluate a Custom Variable and when it equals the required value to trigger an Enable Next Player Control action.
In this use case, we have three buttons on a page and we want to know that all three have been selected before we allow the learner to leave the page. Before this lesson we set up actions so that as the leaner clicks each button a custom variable is increased by 1. Once all three buttons have been clicked the variable's value will be 3.
This lesson outline...
Steps to add a Special Character such as a symbol to a Text Element.
Steps to add a new Text Element to a Page in Claro and Flow.
Steps to add an Icon to a text element.
The Icon collection is font-based, so it will take on all the text styling settings that you apply.
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